Sunday, May 3, 2015

Introduction to character design class - Graphic production

When making character design for anything we want to make it unique. 

A good character design are the one that we can distinguish and have a characteristic. We learn about basic theory and drawing in this class. How to simplify and exaggerating a character so it stands up from other.

Character design final project

We made a fantasy game character based on a description that teacher gave us. I chose "femme fatale" theme  for this project. 
  1. femme fatale (/ˌfæm fəˈtɑːl/ or /ˌfɛm fəˈtɑːl/; French: [fam fatal]) is a stock character of a mysterious and seductive woman whose charms ensnare her lovers, often leading them into compromising, dangerous, and deadly situations. She is an archetype of literature and art. (wikipedia)

I mixed it with steampunk style since I never tried it before. I also added a machine-like chameleon as her sidekick, representing that her characteristic same like a chameleon; she can change it whenever she want to accomplished her goal.

The woman have a long golden hair, with the attitude of arrogant, sexy but not cheap, mysterious and proud. The description said that she have a long neck and colorful head, with large eyes that made her look like an exotic bird.

For this project I was looking for references like crazy and trying a new drawing style. I rarely sketch straight with the tablet so it was challenging for me. 

It turns out really nice but not finish-finished at this moment. I want to finished it for future personal project :D


Early sketches